![]() ![]() D3D11/D3D12 can crash occasionally, and it won't function as intended anyways. And lastly, always pick between Vulkan, OpenGL and Software. You'll also need to select Cubeb as the audio renderer. You'll need:įor starters, extract PCSX2 in a folder and then extract the 64-bit dxvk: d3d11.dll and dxgi.dll OR extract Reshade.exe: and rename "reshade64.dll" to "dxgi.dll" and then move this file next to the main PCSX2 executable. ↑ GPU-intensive games (PCSX2 wiki), GPU-intensive games (PCSX2 forum thread)ĭespite Windows 7 and 8.1 NOT being officially supported, 1.7-dev builds (up to version v) of PCSX2 can work with a few workarounds.↑ Games that don-t need a strong CPU to emulate for weak processors.↑ CPU-intensive games (PCSX2 wiki), CPU-intensive games (PCSX2 forum thread) and Software rendering only (PCSX2 wiki).GPU: Support Direct3D12, OpenGL 4.6, Vulkan 1.3 or Metal, 4 GB Video Memory, PassMark G3D Mark rating around 6000 (GeForce GTX 1650 or Radeon RX 570).CPU: Supports AVX2 instruction, four physical cores with or without hyperthreading, PassMark Single Thread Performance rating near or greater than 2600 (Intel Core i3-10100 or Ryzen 3 3300X).OS: Windows 10 21H2 or newer (64-bit), Ubuntu 22.04/Debian or newer, Arch Linux, or other distro (64-bit), macOS 10.13.GPU: Support Direct3D10, OpenGL 3.x, Vulkan 1.1 or Metal, 2 GB Video Memory, PassMark G3D Mark rating around 3000 (GeForce GTX 750, Radeon RX 560 or Intel Arc A380).CPU: Supports SSE4.1 instruction, two physical cores with hyperthreading, PassMark Single Thread Performance rating near or greater than 1800 (Intel Core i3-3240 or Athlon 200GE).OS: Windor newer (64-bit), Ubuntu 20.04/Debian or newer, Arch Linux, or other distro (64-bit), macOS 10.13. ![]() You should use the nightly/dev builds instead unless they contain regressions. Note that the stable builds are severely outdated. 5.6 Extreme fluctuation in emulation speed. ![]()
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